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More Games Trainers Play

More Games Trainers Play

Includes exercises that help you to test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, and low-energy groups. This book also encourages creative problem-solving; reinforces a group's ... read full description below.

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Quick Reference

ISBN 9780070550452
Published 28 July 2010 by McGraw-Hill Education - Europe
Format Hardback
Author(s) By Scannell, Edward E.
By Newstrom, John W.
Series McGraw-Hill Training Series

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Full details for this title

ISBN-13 9780070550452
ISBN-10 007055045X
Stock Available
Status Showing available at publisher; usually ships 7-15 working days
Publisher McGraw-Hill Education - Europe
Imprint McGraw-Hill Professional
Publication Date 28 July 2010
International Publication Date 1 August 1984
Publication Country United States United States
Format Hardback
Author(s) By Scannell, Edward E.
By Newstrom, John W.
Series McGraw-Hill Training Series
Category Industrial Or Vocational Training
Personnel & Human Resources Management
Business Communication & Presentation
Interest Age All ages
Reading Age All ages
NBS Text Education & Teaching
ONIX Text Professional and scholarly
Number of Pages 302
Dimensions Width: 213mm
Height: 271mm
Spine: 13mm
Weight 604g
Dewey Code 658.312404
Catalogue Code Not specified

Description of this Textbook

Get any training session off the ground fast or jumpstart one whenever it lags - with more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from Tombstone Planning to The 'Nobel' Prize Winner, but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; and facilitate transfer of training to the job.

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