Wheelers Books
Learning Blender

Learning Blender (Trade Paperback / Paperback, 3rd edition)

By Villar, Oliver

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As with the previous two editions, Learning Blender, 3/e will cover the creation of a full project - an animated character composed in a real live video. The approach will be the following: Part 1: Introduction to Blender. Learning the basics, the interface, controls, interacting... with and editing objects, take a look to the main areas of the Software. Basically understand how it works with simple exercises, so in next chapters there is no need to go back to the basics again (that won't interrupt advanced users who come from other software and don't need to be reminded about the basics). Part 2: This is the central part of the book, and it will go through the whole project. Each chapter will have two parts: a) Introduction: easy exercise to show what's needed for completing the chapter and why it is done that way or the technology behind it. b) Exercise: the complete part of the project that will be done in this chapter. This way, people new to 3D will be able to understand what's going on and why they need to do what they'll do, while experienced people can jump to the exercise itself, as they already probably know the basics from other software.
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ISBN 9780136411758
Released NZ 30 Sep 2021
Publisher Pearson Education (US)
Format Trade Paperback/Paperback, 3rd edition
Series Learning
Availability
Indent title (internationally sourced), allow 8-12 weeks

Full details for this title

ISBN-13 9780136411758
Stock Available
Status Indent title (internationally sourced), allow 8-12 weeks
Publisher Pearson Education (US)
Imprint Addison Wesley
Released 30 Sep 2021
Publication Country United States United States
Format Trade Paperback/Paperback, 3rd edition
Edition 3rd edition
Author(s) By Villar, Oliver
Series Learning
Category Chemical Engineering
Computer Graphics Software
Number of Pages 448
Dimensions Width: 180mm
Height: 230mm
Spine: 21mm
Dewey Code 006.696
Weight 550g
Interest Age General Audience
Reading Age General Audience
Library of Congress Computer animation
NBS Text Software Packages
ONIX Text Professional and scholarly

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