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              Books by Christopher W. Totten

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              Total 8 jump to: go
              Architectural Approach to Level Design: Second edition

              Architectural Approach to Level Design: Second edition (Hardback, 2nd New edition)

              By Totten, Christopher W.

              • RRP: $271.00
              • $271.00
              • In Stock At Publisher

              Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the conte...xt and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
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              ISBN 9780815361374
              Released NZ 24 Jun 2019
              Publisher Taylor & Francis Inc
              Interest Age 19+ years
              Availability
              In stock at publisher; ships 6-12 working days
              View details for this title
              Indie Arcade 2016 Coast to Coast: Event Book Black and White edition
                

              Indie Arcade 2016 Coast to Coast: Event Book Black and White edition (Trade Paperback / Paperback)

              By Totten, Christopher W.; Grace, Lindsay

              • Imp. $34.50
              • $34.50
              • No availability locally

              The Smithsonian American Art Museum Indie Arcade is the first eventof its kind to take place at a world-renowned cultural institution. Whatbegan as a local showcase of independent games in 2014 has nowgrown to include developers from 17 states and 6 countries. Beyondsimply showca...sing fun games, this event seeks to give games theirplace among famous artworks by presenting them as both fun andexpressive.This is your guide to the 2015/2016 Indie Arcade event. Inside, youwill find screenshots and other artwork for each game, as well asinformation from the developers themselves on their artistic goals fortheir work. Interested in learning more about a certain game? You canfind website information and Twitter handles as well! This guide is yourtip book for unlocking all the secrets of the Indie Arcade.
              Read more

              ISBN 9781364585365
              Released NZ 24 Apr 2018
              Publisher BLURB
              Interest Age General Audience
              Availability
              Internationally sourced; usually ships 2-3 weeks
              View details for this title
              Level Design: Processes and Experiences
               

              Level Design: Processes and Experiences (Paperback)

              By Totten, Christopher W.

              • RRP: $117.00
              • $117.00
              • To Order

              In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, ...designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features * Learn about the processes of experienced developers and level designers in their own words * Discover best-practices for creating levels for persuasive play and designing collaboratively * Offers analysis methods for better understanding game worlds and how they function in response to gameplay * Find your own preferred method of level design by learning the processes of multiple industry veterans
              Read more

              ISBN 9781498745055
              Replacement this title has been replaced by: 9780815361367
              Released NZ 15 Dec 2016
              Publisher Taylor & Francis Inc
              Interest Age 19+ years
              Availability
              Indent title (internationally sourced), usually ships 4-6 weeks
              View details for this title
              Indie Arcade 2016 Coast to Coast: Event Book - Color Edition
                

              Indie Arcade 2016 Coast to Coast: Event Book - Color Edition (Trade Paperback / Paperback)

              By Totten, Christopher W.; Grace, Lindsay

              • Imp. $75.50
              • $75.50
              • No availability locally

              The Smithsonian American Art Museum Indie Arcade is the first eventof its kind to take place at a world-renowned cultural institution. Whatbegan as a local showcase of independent games in 2014 has nowgrown to include developers from 17 states and 6 countries. Beyondsimply showca...sing fun games, this event seeks to give games theirplace among famous artworks by presenting them as both fun andexpressive.This is your guide to the 2015/2016 Indie Arcade event. Inside, youwill find screenshots and other artwork for each game, as well asinformation from the developers themselves on their artistic goals fortheir work. Interested in learning more about a certain game? You canfind website information and Twitter handles as well! This guide is yourtip book for unlocking all the secrets of the Indie Arcade.
              Read more

              ISBN 9781364585259
              Released NZ 4 Jan 2016
              Publisher BLURB
              Interest Age General Audience
              Availability
              Internationally sourced; usually ships 2-3 weeks
              View details for this title
              Architectural Approach to Level Design: Second edition
               

              Architectural Approach to Level Design: Second edition (Paperback, 2nd New edition)

              By Totten, Christopher W.

              • RRP: $127.00
              • $127.00
              • To Order

              Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the conte...xt and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
              Read more

              ISBN 9780815361367
              Released NZ 24 May 2019
              Publisher Taylor & Francis Inc
              Interest Age 19+ years
              Availability
              Indent title (internationally sourced), usually ships 4-6 weeks
              View details for this title
              An Architectural Approach to Level Design

              An Architectural Approach to Level Design (Paperback)

              By Totten, Christopher W.

              • RRP: $123.00
              • $123.00
              • In Stock At Publisher

              This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of sp...atial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds.
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              ISBN 9781466585416
              Released NZ 12 Jun 2014
              Publisher Taylor & Francis Inc
              Interest Age 19+ years
              Availability
              In stock at publisher; ships 6-12 working days
              View details for this title
              Level Design: Processes and Experiences

              Level Design: Processes and Experiences (Hardback)

              By Totten, Christopher W.

              • RRP: $282.00
              • $282.00
              • In Stock At Publisher

              In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, ...designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features * Learn about the processes of experienced developers and level designers in their own words * Discover best-practices for creating levels for persuasive play and designing collaboratively * Offers analysis methods for better understanding game worlds and how they function in response to gameplay * Find your own preferred method of level design by learning the processes of multiple industry veterans
              Read more

              ISBN 9781138628809
              Released NZ 18 Jan 2017
              Publisher Taylor & Francis Ltd
              Interest Age 19+ years
              Availability
              In stock at publisher; ships 6-12 working days
              View details for this title
              An Architectural Approach to Level Design

              An Architectural Approach to Level Design (Hardback)

              By Totten, Christopher W.

              • RRP: $353.00
              • $353.00
              • In Stock At Publisher

              Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with th...e field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
              Read more

              ISBN 9781138427723
              Released NZ 27 Jul 2017
              Publisher Taylor & Francis Ltd
              Interest Age 19+ years
              Availability
              In stock at publisher; ships 6-12 working days
              View details for this title
              Total 8 jump to: go