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              Books by James Newman

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              A History of Videogames: in 14 Consoles, 5 Computers, 2 Arcade Cabinets... and an Ocarina of Time

              A History of Videogames: in 14 Consoles, 5 Computers, 2 Arcade Cabinets... and an Ocarina of Time (Hardback)

              By Simons, Iain; Newman, James; Foreword by Livingstone, Ian

              • RRP: $45.00
              • $36.00
              • Save $9.00
              • In Stock At Publisher

              Most people have played videogames, whether it was Pong on a black and white television or roaming the streets hunting AR creatures in Pokemon Go. The story of videogames is a fascinating one, encompassing hardware, software, games, equipment and more, and A History of Videogames... charts this story.
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              ISBN 9781787390645
              Released NZ 1 May 2019
              Publisher Welbeck Publishing Group
              Interest Age General Audience
              Availability
              In stock at publisher; ships 6-12 working days
              View details for this title
              Mathematics and the Imagination
               

              Mathematics and the Imagination (EPUB ebook)

              By Kasner, Edward; Newman, James

              With wit and clarity, the authors progress from simple arithmetic to calculus and non-Euclidean geometry. Their subjects: geometry, plane and fancy; puzzles that made mathematical history; tantalizing paradoxes; more. Includes 169 figures.

              ISBN 9780486320274
              Available in EPUB
              Software Read in Browser or Adobe Ebook Compatible Device
              Language en
              Released NZ 25 Mar 2013
              Publisher Dover Publications Inc.
              Interest Age 16+ years
              Series Dover Books on Mathematics
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              Videogames
                

              Videogames (Trade Paperback / Paperback, 2nd New edition)

              By Newman, James

              • Imp. $155.99
              • $155.99
              • No availability locally

              This lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry.

              ISBN 9780415669160
              Released NZ 16 Nov 2012
              Publisher Taylor & Francis Ltd
              Interest Age 19+ years
              Availability
              Internationally sourced; usually ships 2-3 weeks
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              Videogames
                

              Videogames (Hardback, 2nd New edition)

              By Newman, James

              • RRP: $530.00
              • $530.00
              • Not Yet Available

              This lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry.

              ISBN 9780415669153
              Released NZ 16 Nov 2012
              Publisher Taylor & Francis Ltd
              Interest Age 19+ years
              Availability
              Showing not yet available from supplier. Ships once released.
              View details for this title
              Playing with Videogames
                

              Playing with Videogames (Paperback)

              By Newman, James

              • Imp. $171.99
              • $171.99
              • No availability locally

              Offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

              ISBN 9780415385237
              Released NZ 26 Jun 2008
              Publisher Taylor & Francis Ltd
              Interest Age 19+ years
              Availability
              Internationally sourced; usually ships 2-3 weeks
              View details for this title
              100 Videogames

              100 Videogames (Trade Paperback / Paperback, 2007 ed.)

              By Newman, James; Simons, Iain

              • RRP: $49.99
              • $38.99
              • Save $11.00
              • To Order

              Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. This guide provides a map of the most important games since the 1960s. It is aimed at both novices and acolytes alike as it journeys through the interesting, i...nnovative and entertaining titles of the videogames.
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              ISBN 9781844571628
              Released NZ 9 Feb 2007
              Publisher Bloomsbury Publishing PLC
              Interest Age General Audience
              Series Screen Guides
              Availability
              Indent title (internationally sourced), usually ships 4-6 weeks
              View details for this title
              Spectate! Watching, Recording and Streaming Videogames
               

              Spectate! Watching, Recording and Streaming Videogames (Trade Paperback / Paperback)

              By Newman, James

              • RRP: $103.99
              • $83.19
              • Save $20.80
              • Not Yet Available

              If there is one thing that distinguishes videogames from other media forms surely it is their interactivity. What it quite means to be a `player', or what constitutes the distinctive `play position', has never been more complicated, contested and confusing - so much so that it ne...ed not involve touching a controller at all, far less becoming an accomplished performer. We see players learning from one another as they observe technique, and shifting between playing and spectating as they take turns sharing gameplay one level or life at a time. Spectate! Recording, Streaming and Watching Videogames explores the phenomenon of videogame spectatorship and presents a historically-grounded case for a reconsideration of our conceptualization and approaches to videogame play. Renowned games scholar James Newman covers player activities, how platforms enable spectating in interesting ways, and how spectating helps play a role in archiving and preserving game history. Recognizing that the playability of a videogame is a temporary state, Newman argues that spectatorship is not merely a viable alternative to first hand play but that it might offer insights into the nuance and variety of possible playings impossible to attain in any other way. Newman's analysis for understanding how games have been integrated into the landscape of new media will become required reading.
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              ISBN 9781501332401
              Released NZ 4 Apr 2019
              Publisher Bloomsbury Publishing PLC
              Interest Age 16+ years
              Availability
              Showing not yet available from supplier. Ships once released.
              View details for this title
              Spectate! Watching, Recording and Streaming Videogames
               

              Spectate! Watching, Recording and Streaming Videogames (Hardback)

              By Newman, James

              • RRP: $416.99
              • $333.59
              • Save $83.40
              • Not Yet Available

              If there is one thing that distinguishes videogames from other media forms surely it is their interactivity. What it quite means to be a `player', or what constitutes the distinctive `play position', has never been more complicated, contested and confusing - so much so that it ne...ed not involve touching a controller at all, far less becoming an accomplished performer. We see players learning from one another as they observe technique, and shifting between playing and spectating as they take turns sharing gameplay one level or life at a time. Spectate! Recording, Streaming and Watching Videogames explores the phenomenon of videogame spectatorship and presents a historically-grounded case for a reconsideration of our conceptualization and approaches to videogame play. Renowned games scholar James Newman covers player activities, how platforms enable spectating in interesting ways, and how spectating helps play a role in archiving and preserving game history. Recognizing that the playability of a videogame is a temporary state, Newman argues that spectatorship is not merely a viable alternative to first hand play but that it might offer insights into the nuance and variety of possible playings impossible to attain in any other way. Newman's analysis for understanding how games have been integrated into the landscape of new media will become required reading.
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              ISBN 9781501332418
              Released NZ 4 Apr 2019
              Publisher Bloomsbury Publishing PLC
              Interest Age 16+ years
              Availability
              Showing not yet available from supplier. Ships once released.
              View details for this title
              Teaching Video Games
               

              Teaching Video Games (Trade Paperback / Paperback, 2006 ed.)

              By Oram, Barney; Newman, James

              • Imp. $175.50
              • $140.40
              • Save $35.10
              • Not Available Locally

              A guide that provides a introduction to teaching video games, offering practical and helpful advice on classroom approaches and reference to critical and theoretical writing. It links the study of video games to the key concepts, includes detailed case studies of a range of video... games, and summarizes educational research.
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              ISBN 9781844570782
              Released NZ 1 Jan 2006
              Publisher Bloomsbury Publishing PLC
              Interest Age 19+ years
              Series Teaching Film and Media Studies
              Availability
              Internationally sourced on backorder; allow 4-8 weeks
              View details for this title
              Best Before: Videogames, Supersession and Obsolescence
                

              Best Before: Videogames, Supersession and Obsolescence (Paperback)

              By Newman, James

              • Imp. $186.50
              • $186.50
              • No availability locally

              Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing. Best Before examines the ways in which the obsessions with technological obsolescence and supersession and an industry defined by continual innovation have effectively c...losed down the possibility of valuing old videogames in any way other than curiosities or waypoints along the teleological journey to the next generation of hardware and software. James Newman presents videogames as new media in need of preservation and discusses the practical and conceptual challenges faced by the emerging group of memory and heritage organisations dedicated to saving and interpreting these rich, complex and mutable texts and the cultures of gameplay and fandom that surround and support them. In addition, Best Before offers a series of in-depth case studies that explore aspects of videogame preservation such as the efficacy of hardware and software emulation, the place of the artefact in an increasingly virtual world, the role of the fan as archivist and researcher, and the challenges of exhibiting videogame materials.
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              ISBN 9780415577922
              Released NZ 16 Apr 2012
              Publisher Taylor & Francis Ltd
              Interest Age 19+ years
              Availability
              Internationally sourced; usually ships 2-3 weeks
              View details for this title
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