Wheelers Books
Refine By
Publication Date
Fiction / Non-Fiction
    Age
      Format
        Extended Format
        Show Large Print:
        Publication Country
          Latest Additions
          Language
            Price
            -

            Computer Programming

            Stock Availability: Sort by: View:

            Total 33.4K jump to: go ‹ previous12345...next ›
            How to Raise a Tech Genius: Develop Your Child's Computing Skills Without Spending Any Money
             

            How to Raise a Tech Genius: Develop Your Child's Computing Skills Without Spending Any Money (Trade Paperback / Paperback)

            By Saeed, Shahneila

            • RRP: $37.99
            • $29.63
            • Save $8.36
            • In Stock At Publisher

            How to teach computing concepts without computers! How to Raise a Computer Genius makes the computing curriculum accessible for parents and families.

            ISBN 9781472143624
            Released NZ 8 Sep 2020
            Publisher Little, Brown Book Group
            Interest Age 16+ years
            Availability
            73 In stock at publisher; delivery usually 15-20 working days due to covid19 delays
            View details for this title
            Data Structures For Everyone: A Hand-Drawn Guide to Computer Science
              

            Data Structures For Everyone: A Hand-Drawn Guide to Computer Science (Trade Paperback / Paperback)

            By Joshi, Vaidehi

            • RRP: $63.50
            • $51.48
            • Save $12.02
            • Pub Date
              13 Apr 21

            An in-depth, illustrated guide to data structures, a core topic in computer science, by the founder of BaseCS.

            ISBN 9781718500327
            Released NZ 13 Apr 2021
            Publisher No Starch Press,US
            Interest Age General Audience
            Availability
            Available for pre-order, ships once internationally released 13 Apr 2021
            View details for this title
            Learn To Program With App Inventor

            Learn To Program With App Inventor (Trade Paperback / Paperback)

            By Logan, Lyra

            • RRP: $50.00
            • $37.50
            • Save $12.50
            • To Order/ Indent titles

            A beginner-friendly guide to creating mobile apps for Android and iOS devices using MIT App Inventor. Provides instructions to make interactive video apps, games, an app that lets you text using voice recognition, and more --

            ISBN 9781593279684
            Released NZ 26 Nov 2019
            Publisher No Starch Press,US
            Interest Age General Audience
            Availability
            Indent title (sourced internationally), Allow 8-12 weeks due to Covid 19 freight delays
            View details for this title
            HTML, CSS and JavaScript in easy steps

            HTML, CSS and JavaScript in easy steps (Paperback)

            By McGrath, Mike

            • RRP: $50.50
            • $50.50
            • In Stock At Publisher

            A comprehensive guide to everything the reader will need to get to grips with HTML, CSS and JavaScript - all in easy steps!

            ISBN 9781840788785
            Released NZ 30 Oct 2020
            Publisher In Easy Steps Limited
            Interest Age General Audience
            Series In Easy Steps
            Availability
            94 In stock at publisher; delivery usually 15-20 working days due to covid19 delays
            View details for this title
            Beginner's Step-by-Step Coding Course: Learn Computer Programming the Easy Way
             

            Beginner's Step-by-Step Coding Course: Learn Computer Programming the Easy Way (Hardback)

            By DK

            • RRP: $48.00
            • $36.00
            • Save $12.00
            • In Stock At Publisher

            Learning to code has never been easier than with this innovative visual guide to computer programming for beginners. Coding skills are in high demand and the need for programmers is still growing. However, taking the first steps in learning more about this complex subject may see...m daunting and many of us feel left behind by the coding revolution. By using a graphic method to break code into small chunks, this book brings essential skills within reach. Terms such as algorithm, variable, string, function, and loop are all explained. The book also looks at the main coding languages that are out there, outlining the main applications of each language, so you can choose the right language for you. Individual chapters explore different languages, with practical programming projects to show you how programming works. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, the Beginner's Step-by-Step Coding Course is the ideal way to get to grips with coding.
            Read more

            ISBN 9780241358733
            Released NZ 7 Jan 2020
            Publisher Dorling Kindersley Publishers
            Interest Age 16+ years
            Availability
            39 In-stock at publisher; ships 7-14 working days
            View details for this title
            Head First C#, 4e
              

            Head First C#, 4e (Paperback)

            By Stellman, Andrew; Greene, Jennifer

            • RRP: $137.99
            • $111.72
            • Save $26.27
            • Pub Date
              31 Dec 20

            What will you learn from this book? For beginning programmers looking to learn C#, this practical guide provides a bright alternative to the legions of dull tutorials on this popular object-oriented language. Fun and highly visual, this introduction to C# will keep you engaged an...d entertained from first page to last. Head First C# guides you through the fundamentals and shows you how this language works to create user interfaces, databases, and more. You'll apply what you've learned in a series of hands-on labs. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First C# uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
            Read more

            ISBN 9781491976708
            Released NZ 31 Dec 2020
            Publisher O'Reilly Media, Inc, USA
            Interest Age General Audience
            Availability
            Available for pre-order, ships once internationally released 29 Dec 2020
            View details for this title
            Python for Kids 2020: A Complete Beginner's Guide for Tweens and Teens to Learn Python
              

            Python for Kids 2020: A Complete Beginner's Guide for Tweens and Teens to Learn Python (Trade Paperback / Paperback)

            By Chipman, David

            • RRP: $44.50
            • $36.08
            • Save $8.42
            • Backorder US

            Python is a powerful, expressive programming language that's easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that's no fun for anyone. Learning to code is just like playing a new sport or practicing an instrum...ent just get started! From the basic building blocks of programming to creating your very own games Master fundamental functions, create code blocks, and draw and move shapes with the turtle module these interactive lessons offer step-by-step guidance to make computer programming entertaining to future coders. You can even see the results of your coding in real time! With helpful hacks and screenshots for guidance. Follow the simple steps to learn how to write code in this popular programming language and improve your programming skills, while you learn to create, remix, and customize your own projects. The material in this educational book is example based and the colors and humor keep children engaged while they learn to code. If your child is ready for the next step after mastering Scratch, this is the book to get!
            Read more

            ISBN 9781649840073
            Released NZ 2 May 2020
            Publisher David Chipman
            Interest Age General Audience
            Availability
            Internationally sourced (on backorder); allow 4-8 weeks
            View details for this title
            Game Design Essentials
             

            Game Design Essentials (Paperback, Contains 1 Digital online)

            By Mitchell, Briar Lee

            • RRP: $65.99
            • $56.09
            • Save $9.90
            • Temporarily out of stock

            An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry.

            ISBN 9781118159279
            Released NZ 9 Mar 2012
            Publisher John Wiley & Sons Inc
            Interest Age 14+ years
            Availability
            Title is temporarily out of stock
            View details for this title
            Sams Teach Yourself Silverlight 4 in 24 Hours
              

            Sams Teach Yourself Silverlight 4 in 24 Hours (Paperback)

            By Nichols, Laura; Leader, Gavin

            • RRP: $55.99
            • $55.99
            • Pub Date
              25 May 25

            In just 24 lessons of one hour or less, Sams Teach Yourself Silverlight 4 in 24 Hours will help new and experienced rich application developers gain true mastery over Silverlight 4, and make the most of its powerful new enhancements. In this book's straightforward, step-by-step a...pproach, each lesson builds on everything that's come before, helping you learn all of Silverlight 4's core features from the ground up, and integrate them seamlessly to create more powerful user experiences for a wide variety of devices, including today's hot new Windows Phone 7 cell phones. Friendly, accessible, and conversational, this book covers everything you need to know, from the absolute basics to advanced Silverlight 4 controls and programming techniques. Step-by-step instructions carefully walks you through the most common questions, issues, and tasks...Q and As, Quizzes, and Exercises help you build and test your knowledge... Did You Know? tips offer them insider advice and shortcuts...and Watch Out! alerts help you avoid problems. By the time they're finished with these lessons, you won't just understand Silverlight 4: they'll be comfortable using it in real-world projects.
            Read more

            ISBN 9780672335501
            Released NZ 25 May 2025
            Publisher Pearson Education (US)
            Interest Age 14+ years
            Availability
            Available for pre-order, ships once released
            View details for this title
            The Man Who Solved the Market: How Jim Simons Launched the Quant Revolution SHORTLISTED FOR THE FT & MCKINSEY BUSINESS BOOK OF THE YEAR AWARD 2019
             

            The Man Who Solved the Market: How Jim Simons Launched the Quant Revolution SHORTLISTED FOR THE FT & MCKINSEY BUSINESS BOOK OF THE YEAR AWARD 2019 (Paperback)

            By Zuckerman, Gregory

            • RRP: $35.99
            • $26.80
            • Save $9.19
            • Not Available Locally

            SHORTLISTED FOR THE FT AND MCKINSEY BUSINESS BOOK OF THE YEAR AWARD 2019 'Reads more like a delicious page-turning novel...Put it on your holiday gift list for your favourite hedge-fund honcho' Bloomberg 'A compelling read' Economist 'Captivating' New York Times book review Jim S...imons is the greatest moneymaker in modern financial history. His record bests those of legendary investors, including Warren Buffett, George Soros and Ray Dalio. Yet Simons and his strategies are shrouded in mystery. The financial industry has long craved a look inside Simons's secretive hedge fund, Renaissance Technologies and veteran Wall Street Journal reporter Gregory Zuckerman delivers the goods. After a legendary career as a mathematician and a stint breaking Soviet codes, Simons set out to conquer financial markets with a radical approach. Simons hired physicists, mathematicians and computer scientists - most of whom knew little about finance - to amass piles of data and build algorithms hunting for the deeply hidden patterns in global markets. Experts scoffed, but Simons and his colleagues became some of the richest in the world, their strategy of creating mathematical models and crunching data embraced by almost every industry today. As Renaissance became a major player in the financial world, its executives began exerting influence on other areas. Simons became a major force in scientific research, education and Democratic politics, funding Hilary Clinton's presidential campaign. While senior executive Robert Mercer is more responsible than anyone else for the Trump presidency - he placed Steve Bannon in the campaign, funded Trump's victorious 2016 effort and backed alt-right publication Breitbart. Mercer also impacted the success of the Brexit campaign as he made significant investments in Cambridge Anatlytica. For all his prescience, Simons failed to anticipate how Mercer's activity would impact his firm and the world. In this fast-paced narrative, Zuckerman examines how Simons
            Read more

            ISBN 9780241309735
            Released NZ 17 Nov 2020
            Publisher Penguin
            Interest Age General Audience
            Availability
            Internationally sourced on backorder; allow 4-8 weeks
            View details for this title
            Total 33.4K jump to: go ‹ previous12345...next ›